The Toulmin Method is a robust method centered around the use of critical thinking in the space of arguments. It emphasizes the use of four different sections of an argument: the claim which is the main topic of interest, the reason which is the idea behind the claim, the evidence which backs up your claim and reason, and finally the warrant which is the background subtext that you believe everyone should know.
After that there are some knew vocabulary that the Toulmin Method uses, including the data which is the overall area that people pull their evidence from, the backing which is the overall backbone of the evidence showing it is valid, the qualifier which states that the claim can lead into other questions and topics, and finally the rebuttal which acts as the reason behind why your claim is considered to be an argument rather than a fact.
However in some sense this method has one fatal flaw, it requires the user to have one resource that can be in short supply during most arguments, time. It takes time to analyze the basic elements of the arguments being made, as well as testing your own argument against critiques.
However if there is one thing that online communication has in abundance, it is time. When in an online space you don't have to worry about responding quickly like you would in a face-to-face conversation. It is through the online space that the Toulmin Method flourishes, as by being online you're able to find source easily, construct your arguments without rushing, and test your own ideas easily.
One example where the Toulmin method could be used online would be in the idea that video games cause violence, as it allows for a load of evidence and other support backing the fact that it doesn't allowing to contest this point.
Sources:
https://science.howstuffworks.com/science-vs-myth/everyday-myths/time.htm
https://owl.purdue.edu/owl/general_writing/academic_writing/historical_perspectives_on_argumentation/toulmin_argument.html
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